Stratics - The Massively Multiplayer Network
Stratics Network Stratics Community Stratics Central  
Sitename Stratics Front Page
[ CHECK OUT THE FORUMS | Submit News | Submit a Poll | Submit a Screenshot ]
Fiends
 

Special Abilities
Fiendish Channeling Enhanced Ice Magic
This fiendish ability adds a bonus to magical defenses in: Blight, Spirit,Energy Nature and Ice at 100. It has a 20 second delay and a recycle time of 5 minutes. This ability increases the damage output on ice-based spells for the magically inclined fiends.

Stats
Health Strength Dexterity Power Focus
50 35 55 65 45

Character Overview
 
The Fiends are an offshoot of the Human race, though they have long since surrendered any claims of lineage or association with the Humans. Physically, they resemble stunningly beautiful Humans; their bluish tinted skin, their pronounced forehead horns, and their wiry, prehensile tails are the distinct racial traits that separate them from their Human ancestors. Their blued, icy skin is the product of generations spent living in the frozen wastes of the northern part of the world. They are not bothered by the harsh climes, and thrive where others would find the cold unbearable. All Fiends are creatures of physical beauty; none of them is anything less than striking in appearance, either to the Fiends or to their Human relatives. This beauty, however, is merely a pleasing countenance masking what history shows as a sinister nature … it is said there is good reason they are called the Fiends.

During the Age of the Sorcerer, Humans began their intensive study of arcane lore and its ties to the land itself. The majority of the schools of magic that are practiced today were first discovered during this era. Certain schools, especially those that dealt with mental domination and necromancy, were forbidden from use in Human society. A cadre of Human sorcerers and necromancers who sought power through these forbidden schools of magic posed a threat to Human society at large, and they were summarily exiled from Human culture. This exile was not a gentle one, and wars raged between the two sides, culminating in the exiled embracing a new deity, Niatha Moraven, Goddess of Vengeance and Power. With the power of a deity behind them, the exiled were able to resettle in the frigid lands of northern Aradoth, far from Human society. Niatha Moraven marked her new followers by making them strikingly beautiful, but in turn giving them bestial features such as horns and tails. To this day, the Fiends pay their fealty to Niatha Moraven, who they call the Mother of the Fiends.

Because the Fiends have sacrificed some of their physical gifts for mental ones, the Fiends excel in all fields of scholarly and arcane endeavor.


Last updated: April 26, 2004



This site best viewed in Internet Explorer.
 
©2004, Stratics. All rights reserved.
Maintained by: Horizons Stratics Staff
Graphic Design Credits