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Trainer Locations
By Stratics Staff

Basic Tradeskill Schools

Description - Crafters of weaponry and tools from metal, stone, and wood resources

AbilitiesSkillsLocations
Dexterity 5
Focus 3
Health 5
Power 3
Strength 7
Fletching 8
Logging 7
Lumbering 8
Metalworking 8
Mining 7
Stoneworking 8
Salvaging 7
Sculpting 8
Smelting 8
Weaponcraft 8
Woodworking 8
Aughundell 25133, 26057
Dalimond 22765, 22802
Kion 20425, 24517
Kirasanct 23883, 28060
Mahagra 23782, 30529
New Rachival 23143, 25555
Sslanis 19843, 21632
E Tazoon 23883, 25288

Description - Crafters of armor, clothing, and items made of leather or cloth

AbilitiesSkillsLocation
Dexterity 7
Focus 3
Health 5
Power 3
Strength 5
Armorcraft 8
Clothworking 8
Foraging 7
Leatherworking 8
Salvaging 8
Smelting 8
Spinning 8
Tailoring 8
Tanning 8
Aughundell 25134, 26061
Dalimond 22801, 22773
Kion 20431, 24500
Kirasanct 23885, 28072
Mahagra 23783, 30511
New Rachival 23142, 25564
Sslanis 19838, 21653
SE Tazoon 23965, 25131

Description - Dedicated collectors and processors of resources.

AbilitiesSkillsLocations
Dexterity 7
Focus 4
Health 5
Power 4
Strength 3
Essence harvesting 12
Essence shaping 10
Foraging 12
Logging 12
Lumbering 10
Salvaging.8
Spinning 10
Tanning 10
Dalimond 22791, 22766
Sslanis 19842, 21648
C Tazoon 23635, 25242

Description - Crafters of jewelry by gathering and processing metal and gems.

AbilitiesSkillsLocations
Dexterity 4
Focus 6
Health 5
Power 6
Strength 2
Gemworking 10
Jewelcraft 10
Metalworking10
Mining 9
Quarrying 9
Smelting 10
Salvaging 8
Aughundell 25181, 26047
Dalimond 22775, 22729
Kion 20444, 24527
Kirasanct 23914, 28031
Sslanis 19877, 21717
E Tazoon - 23869, 25326

Description - Dedicated collectors and processors of metal, stone, and gems

AbilitiesSkillsLocations
Dexterity 3
Focus 4
Health 5
Power 4
Strength 7
Mining 12
Gemworking 10
Quarrying 12
Smelting 10
Stoneworking 10
Salvaging 8
Aughundell 26190, 26063
Dalimond 22799, 22795
C Tazoon 23612, 25244

Description - Crafters of spells and manipulators of processed resources. Covering Abilities involving gathering, processing, and item crafting from stone, essence, and fabrics.

AbilitiesSkillsLocations
Dexterity 3
Focus 6
Health 5
Power 6
Strength 3
Enchanting 8
Essence shaping 8
Essence harvesting 7
Spellcraft 8
Salvaging 7
Transmutation 8
Aughundell 25177, 26057
Kion 20452, 24505
Kirasanct 23921, 28029
Mahagra 23788, 30528
New Rachival 23148, 25558
Sslanis 19844, 21643

Requirements - 80 Armorcraft
Description - Specialized crafters of potions. They use specially prepared essence along with a myriad of other resources to craft potions.

AbilitiesSkillsLocations
Dexterity 2
Focus 8
Health 5
Power 6
Strength 2
Alchemy 10
Essence harvesting 10
Essence shaping 9
Foraging 9
Salvaging 8
Transmutation 10
Dalimond 22748, 22731
Kirasanct 23919, 28051
Kion 20455, 24600
Sslanis 19827, 21648
SE Tazoon 23899, 25140

Requirements - Armorcraft 80
Description - Focused crafters dedicating their knowledge to the advancement of metal armor

AbilitiesSkillsLocations
Dexterity 6
Focus 2
Health 5
Power 2
Strength 8
Metalworking 10
Mining 9
Smelting 10
Salvaging 8
Aughundell 25122, 26069
Kirasanct 23888, 28055
Mahagra 23733, 30512
Sslanis 19841, 21634
E Tazoon 23919, 25331

Requirements - Lumbering 150
Description - Specialized crafters of wood in the construction of housing and structures

AbilitiesSkillsLocations
Dexterity 7
Focus 2
Health 5
Power 2
Strength 7
Carpentry 10
Logging 10
Lumbering 10
Salvaging 10
Woodworking 10
Dalimond 22867, 22688
Kirasanct 23921, 28031
SW Tazoon 23700, 25015
Parsinia 19462, 23480

Requirements - Foraging 100
Description- Specialized crafters of food and beve ages. They cover a range of Abilities involving the gathering, processing, and item crafting from organic resources. Generally, the expected help or bonuses added by confectioner’s products are not known at this time. Food consumed will remove 10 minutes off your death points

AbilitiesSkillsLocations
Health 5
Strength 3
Dexterity 6
Power 6
Focus 3
Cooking 10
Earthencraft 10
Fishing 10
Foraging 9
Salvaging 7
Sslanis 19773, 21631

Requirements - Essence shaping 150
Description - Scholars who have chosen to become resource manipulators, changing, or adding to resources. Also they help with adding essence-based materials to structures

AbilitiesSkillsLocations
Dexterity 2
Focus 7
Health 5
Power 7
Strength 2
Enchanting 11
Essence harvesting 10
Essence shaping 10
Essence structuring 10
Salvaging 10
Transmutation 11
N Tazoon 23619, 25380

Requirements - Fletching 150
Description - Focused crafters of weapons and tools made of wood

AbilitiesSkillsLocations
Dexterity 8
Focus 3
Health 5
Power 2
Strength 5
Fletching 10
Lumbering 10
Woodworking 10
Logging 9
Salvaging 8
Aughundell 25131, 26047
Kirasanct 23903, 28062
Sslanis 19832, 21641
E Tazoon 23944, 25265

Requirements - Smelting 150
Description - Specialized crafters of metals in the construction of housing and structures

AbilitiesSkillsLocations
Dexterity 3
Focus 3
Health 5
Power 3
Strength 9
Fitting 10
Metalworking 10
Mining 10
Salvaging 10
Smelting 10
Dalimond 22879, 22691
Kirasanct 23914, 28034
Parsinia 19462, 23479

Requirements - Stoneworking 150
Description – Specialized crafters of stone in the construction of housing and structures

AbilitiesSkillsLocations
Health 5
Strength 8
Dexterity 6
Power 2
Focus 2
Masonry 10
Quarrying 10
Salvaging 10
Sculpting 10
Stoneworking 10
Aughundell 25189, 26072
Dalimond 22869, 22695
Kirasanct 23921, 28031
SW Tazoon 23702, 25037
Parsinia 19485, 23499

Requirements/Description – See Fitter
Location - Dalimond 22879, 22690

Spellcrafter

Requirements - Spellcrafting 100

Description – Focused crafters dedicating their knowledge to the crafting of spells
AbilitiesSkillsLocations
Dexterity 2
Focus 7
Health 5
Power 7
Strength 2
Essence harvesting 9
Energy shaping 10
Quarrying 9
Salvaging 7
Sculpting 10
Spellcraft 10
Stoneworking 10
Kirasanct 23930, 28039
Sslanis 19806, 21705
SE Tazoon 23904, 25136

Requirements - Tailoring 100
Description - Focused crafters of fabric and hide garments and armors.

AbilitiesSkillsLocations
Dexterity 6
Focus 2
Health 5
Power 2
Strength 8
Clothworking10
Foraging 9
Leatherworking 10
Salvaging 8
Spinning 10
Tailoring 10
Tanning 10
Aughundell 25121, 26070
Kirasanct 23890, 28072
Sslanis 19866, 21690
SE Tazoon 23961, 25158

Requirements - Metalworking or Sculpting 100, and Salvaging 100
Description - Specialized crafter of gadgetry, manipulators of processed resources, as well as dedicated salvagers. Tinkers cover a range of Abilities involving item crafting from certain resources for their main trade, as well as the processing of resources for Transmutation

AbilitiesSkillsLocations
Dexterity 5
Focus 7
Health 5
Power 4
Strength 2
Clothworking 8
Earthencraft 10
Leatherworking 8
Metalworking 10
Salvaging 12
Sculpting 10
Tinkering 10
Transmutation 8
Woodworking 8
Aughundell 25190, 26052
New Rachival 23158, 25603
Sslanis 19843, 21634
N Tazoon 23590, 25380

Requirements - Weaponcrafting 80
Description - Focused crafters of metal weaponry associated with the Blacksmith school

AbilitiesSkillsLocations
Dexterity 5
Focus 2
Health 5
Power 3
Strength 8
Metalworking 10
Mining 9
Salvaging 8
Smelting 10
Weaponcraft 10
Aughundell 25122, 26050
Kion 20416, 24501
Kirasanct 23886, 28054
Mahagra 23731, 30528
Sslanis 19834, 21653

Requirements - 150 Spinning or 150 Tanning
Description – Specialized crafters of fabric and hides in the construction of housing and structures

AbilitiesSkillsLocations
Dexterity 9
Focus 3
Health 5
Power 3
Strength 3
Clothworking 10
Foraging 10
Leatherworking 10
Salvaging 10
Spinning 10
Tanning 10
Weaving 10
Mahagra 23731, 30528
Kion 20422, 24507
C Tazoon 23600, 25243

Description - Known as "the Guardians of Nature", they have learned to harness the Power of plants and storms

AbilitiesSkillsLocations
Dexterity 9
Focus 10
Health 8
Power 7
Strength 8
Armor use 8
Augmentation 7
Evasion 7
Magic def 8
Nature 10
One hand crush 8
Two-hand crush 7
Shield 8
Dalimond 22707, 22707

Description - They soothe their comrade’s wounds and are trained in the use of blunt weaponry

AbilitiesSkillsLocations
Dexterity 8
Focus 7
Health 8
Power 8
Strength 8
Armor use 9
Augmentation 9
Evasion 8
Life 10
Magic def 9
One hand crush 9
Shield 8
Aughundell 25149, 25984
Dalimond 22673, 22717
Kion 20451, 24539
Kirasanct 23921, 28049
Mahagra 23737, 30511
New Rachival 23157, 25554
Sslanis 19811, 21617
S Tazoon 23525, 25280

Description - Students of the forces arcane who bend magic for their personal Augmentation

AbilitiesSkillsLocations
Dexterity 7
Health 5
Focus 9
Power 10
Strength 7
Armor use 10
Energy 10
Evasion 8
Flame 10
Ice 9
Magic def 10
Mind 4
One hand pierce 6
Summoning 4
Two-hand crush 6
Aughundell 25157, 26008
Dalimond 22748, 22736
Kion 20453, 24539
Kirasanct 23898, 28066
Mahagra 23730, 30521
New Rachival 23163, 25554
Sslanis 19813, 21613
C Tazoon 23699, 25241

Description - Monks are those who choose to set aside melee weapons for the purity of form to be found in unarmed combat.

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 8
Power 7
Strength 8
Armor use 8
Evasion 10
Magic def 8
Unarmed 10
On the first island 20104, 24743 northwest of the city of Kion.

Description – Known for their prowess with bows and their dedication to exploring the unknown

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 8
Power 7
Strength 9
Armor use 8
Bow 10
Crossbow 10
Evasion 9
Magic def 8
One hand slash 8
One hand pierce 8
One hand crush 10
Shield 8
Aughundell 25116, 26008
Dalimond 22924, 22770
Kion 20422, 24507
Kirasanct 23918, 28058
Mahagra 23731, 30512
New Rachival 23157, 25554
Sslanis 19805, 21630
W Tazoon - 23528, 25082

Description - They directly manipulate the ethereal essences of life "Do you feel the stirring of your spirit?"

AbilitiesSkillsLocations
Dexterity 8
Focus 10
Health 4
Power 8
Strength 7
Armor use 8
Blight 10
Evasion 8
Magic def 10
One hand pierce 8
Spirit 10
Two-hand crush 7
Kirasanct 23907, 28032
Bristugo 22317, 22440

Description - Trained to be versatile with all forms of combat.

AbilitiesSkillsLocations
Dexterity 9
Focus 7
Health 10
Power 7
Strength 10
Armor use 10
Crossbow
Evasion 8
Magic def 7
One hand crush 10
One hand pierce 10
One hand slash 10
Shield 10
Two-hand crush 10
Two-hand slash 10
Aughundell 25124, 25984
Dalimond 22858, 22728
Kion 20422, 24507
Kirasanct 23909, 28065
Mahagra 23731, 30528
New Rachival 23164, 25553
Sslanis 19807, 21631
SW Tazoon 23627, 25185

Requirements - 200 Flame, 150 One hand slash
Description - Warrior training allows them to use heavy armor while arcane knowledge allows them to use spells

AbilitiesSkillsLocations
Dexterity 8
Focus 9
Health 8
Power 9
Strength 9
Armor use 8
Energy 8
Evasion 8
Flame 8
Magic def 9
One hand slash 8
Two-hand slash 8
Shield 8
SW Tazoon 23670, 25112

Requirements - 200 Two-hand slash
Description - Warriors who have chosen to focus on axes and chaotic fighting to the exclusion of other weapons

AbilitiesSkillsLocations
Dexterity 8
Focus 7
Health 10
Power 7
Strength 10
Armor use 10
Evasion 9
Magic def 8
Two-hand slash 11
Mahagra 23759, 30537

Requirements - Spirit base skill 200
Description - Advanced Spiritists who cannibalize themselves in order to cast their spells

AbilitiesSkillsLocations
Dexterity 8
Focus 10
Health 5
Power 8
Strength 7
Armor use 8
Blight 8
Evasion 8
Magic def 9
Sprit 10
Two-hand crush 8
Floating Island 21975, 27267

Requirements - 200 Two-hand crush, Energy 150
Description - They use their bodies as living channels of Energy in melee

AbilitiesSkillsLocations
Dexterity 9
Focus 8
Health 10
Power 8
Strength 10
Armor use 9
Energy 7
Evasion 9
Magic def 8
Two-hand crush 10
Aughundell 25182, 25924

Requirements - 80 Summoning
Description – Focus their ability with magic into weaving Energy into usable items

AbilitiesSkillsLocations
Dexterity 8
Focus 7
Health 6
Power 10
Strength 7
Armor use 8
Flame 9
Evasion 8
Ice 10
Magic def 10
Summoning 12
Two-hand crush 7
Dalimond 22752, 22716
Kion 20458, 24611
Kirasanct 23910, 28062

Requirements - 200 Crossbow
Description - Forgoing long-range bows they are very dangerous at closer ranges

AbilitiesSkillsLocations
Dexterity 9
Focus 7
Health 8
Power 7
Strength 9
Armor use 8
Crossbow 11
Evasion 8
Magic def 8
One hand crush 7
One hand pierce 7
One hand slash 7
Shield 8
New Rachival 23144, 25568

Requirements - Bow 200
Description – Have learned to harness various magic’s in pursuit of mastering their craft

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 8
Power 7
Strength 8
Armor use 8
Bow 9
Crossbow 9
Evasion 8
Magic def 8
Aughundell 25135, 25908

Requirements - Unarmed 200
Description - Monks who bind the damaging Power of flame in their fighting style.

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 5
Power 7
Strength 8
Armor use 8
Evasion 9
Flame 10
Magic def 9
Unarmed 9
Dralk 22355, 28896

Requirements - 200 Nature

Description - Less versatile than their brother Druids but their sword training makes them better in melee, "Have you come to rid the forest of the Undead?"

AbilitiesSkillsLocations
Dexterity 8
Focus 10
Health 8
Power 7
Strength 9
Armor use 10
Augmentation 5
Evasion 7
Magic def 9
Nature 7
One hand crush 9
Shield 7
Two-hand crush 9
Dalimond 22663, 22707
W Tazoon 23578, 25006

Requirements - 200 Life & 180 Augmentation
Description – Clerics Focusing on healing the injured at the expense of their fighting Abilities

AbilitiesSkillsLocations
Dexterity 7
Focus 10
Health 7
Power 7
Strength 8
Armor use 8
Augmentation 10
Evasion 7
Life 11
Magic def 9
One hand crush 8
Shield 8
Aughundell 25135, 25871
Sslanis 19814, 21610

Requirements - 200 Unarmed
Description – A Monk who has chosen the!path of Ice

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 5
Power 7
Strength 8
Armor use 8
Evasion 10
Ice 10
Magic def 9
Unarmed 9
Mahagra 23747, 30505

Requirements - One hand slash 200, Summoning 150
Description - Followers of Istaria they can summon sword and Shield to aid them in battle

AbilitiesSkillsLocations
Dexterity 9
Focus 8
Health 10
Power 8
Strength 10
Armor use 9
Evasion 9
Magic def 8
One hand slash 10
Shield 10
Summoning 8
Two-hand slash 9
SW Tazoon 23682, 25093

Requirements - 200 Two-handed slash, 150 Life
Description - Natural leaders they can both kill enemies and heal friends.

AbilitiesSkillsLocations
Dexterity
Focus 8
Health 10
Power 8
Strength 10
Armor use 9
Augmentation 7
Evasion 9
Life 8
Magic def 8
One hand slash 10
Two-hand slash10, Shield 10
Dalimond 22679, 22710

Requirements - 200 Bow, 150 Nature
Description - Scouts that have treaded the wild paths so long they have learned to harness the magic’s of nature to aid them

AbilitiesSkillsLocations
Dexterity 9
Focus 8
Health 8
Power 8
Strength 8
Armor use 9
Bow 9
Crossbow 9
Evasion 9
Magic def 8
One hand crush 8
One hand pierce 8
One hand slash 8
Shield 8
Dalimond 22923, 22760

Requirements - 200 Two-handed slash, 150 Spirit
Description - Warriors who have learned to use the Power of spirit and blight to aid his fighting

AbilitiesSkillsLocations
Dexterity 9
Focus 8
Health 10
Power 9
Strength 10
Armor use 9
Blight 7
Evasion 9
Magic def 8
One hand bash 10
Two-hand slash 10
Shield 10
Sprit 8
Kirasanct 23888, 28048

Requirements - 150 Nature, 200 Blight
Description - They Focus on the magic of nature to summon storms and lightning to damage their foes and blight to weaken them

AbilitiesSkillsLocations
Dexterity 8
Focus 10
Health 6
Power 8
Strength 8
Armor use 8
Blight 10
Evasion 8
Magic def 10
Nature 10
One hand crush 7
Sslanis 19797, 21576

Requirements - 180 Ice
Description - Sorcerers specialize in mental magic Abilities to mystify monsters and to reduce an enemy's Power and Focus levels

AbilitiesSkillsLocations
Dexterity 8
Focus 7
Health 6
Power 10
Strength 7
Armor use 7
Evasion 8
Flame 9
Ice 9
Magic def 10
Mind 11
One hand pierce 6
Two-hand crush 7
Dalimond 22755, 22717
Sslanis 19850, 21706

Requirements - 200 One hand pierce
Description – Warriors who choose to Focus on spears and elegant fighting to the exclusion of other weapons

AbilitiesSkillsLocations
Dexterity 9
Focus 7
Health 10
Power 7
Strength 9
Armor use 9
Evasion 8
Magic def 7
One hand pierce 11
Shield 1
SW Tazoon 23670, 25113

Requirements - Unarmed 200
Description – Monks who have chosen to bin the Power of sprit to their fighting style

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 5
Power 7
Strength 8
Armor use 8
Evasion 10
Magic def 9
Sprit 10
Unarmed 9
Kirasanct 23859,27988

Requirements - Unarmed 200
Description – Monks who have chosen to bind the awesome Power of nature to their fighting style

AbilitiesSkillsLocations
Dexterity 10
Focus 7
Health 5
Power 7
Strength 8
Armor use 8
Evasion 10
Magic defense 9
Nature 10
Unarmed 9
Sslanis 19823, 21551

Requirements - 200 Flame, 200 Energy
Description -Using Energy and flame Abilities, the wizard's spells are designed for doing larger amounts of damage to single enemies

AbilitiesSkillsLocations
Health 5
Strength 7
Dexterity 8
Power 10
Focus 7
Armour use 8
Energy 11
Evasion 9
Flame 10
Magic def 11
Two-hand crush 8
Dalimond 22750, 22718
Kion 20458, 24611
Sslanis 19856, 21712


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Last updated: July 07, 2004



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