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July 2006 News Archive

Sunday July 23 2006
General News EI Interactive (EI) has acquired the game Horizons: Empire of IstariaReturn to TopSubmit News!Visit Our Forums
General News - 8:19 AM PDT. Posted By: BreeOge
 
BUTTE, MT - (July 20, 2006) EI Interactive (EI) has acquired the game Horizons: Empire of Istaria from Tulga Games effective July 21, 2006. Horizons is an online role-playing game originally published in 2003 by Atari, Inc. and winner of multiple game show awards. Horizons has gone through a genesis, emerging today as a world class MMORPG providing a very stable and intrinsically interactive persistent universe for play. The quality of the Horizons community and the potential of the Istaria world defines this game as a flagship property. EI is committed to maintaining the integrity of the Horizons way of gaming and will continue the Horizons support in a new Phoenix, Arizona office. “The magic of Horizons is not only in its uniquely supportive community, but also in the deep potential this game has for a player’s participation in building the environment and growing the storyline”, said EI Chairman Edward C. Andercheck, “the success EI has had in building the Savage Eden community is a great testimony to our in-game event team’s efforts, we look forward to the same experience in Horizons” EI Interactive is a Butte, Montana division of EI Communications Corp., an established publisher of online content, including MMORPGames, casual games, web based game portals and information sites. EI Interactive combines an intense customer service culture, broad gaming experience and in-depth technology skills to provide a uniquely strong platform for a superior customer experience. For more information, visit: www.eiinteractive.com - www.mygamehaven.com or contact us today at info@eiinteractive.com
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Wednesday July 5 2006
Release Notes July Live Shard UpdateReturn to TopSubmit News!Visit Our Forums
Release Notes - 8:10 AM PDT. Posted By: Gwendelle
 
The following additions, changes, and fixes were applied to the Live shards on Wednesday, July 5, 2006:

Client Features and Fixes:

  • When the map window is opened, if you have a grounded cargo disk, there will be a marker on the map indicating its location.
  • You can now invite a character to join your group by right-clicking on their name in the People Window (from your friends list).
  • Gathering from corpses will no longer cause them to play the death animation.
  • Corrected the problem of two music emitters playing music at the same time. The closest emitter will now take priority.
  • Corrected problems with music stopping and not switching to default music.
  • Ambient sounds no longer loop after teleport.
  • Sounds associated to Gale Wind, or other attacks with the same animation will now have sound.

Quests and Rewards:

  • Ulaven the Mage is seeking Mages (level 10 or higher) to help with various assignments.
  • Acolyte Miry has received word that her mentor, Rector Mera, is seeking Clerics (level 10 or higher) to assist her with duties.
  • Reports of a new enemy on New Trismus known as the Grand Magus have surfaced. Gifted (level 10 or higher) are asked to investigate by speaking with Frelic the Militia Surplus Officer.
  • Travelers have been waylaid by a violent Wild Gruok named Red Tusks on the roads of New Trismus. Elainor the Guard is looking for adventurers (level 7 or higher) to assist her with the problem.
  • Nielenoss the Tinker has knowledge he is willing to impart to qualified Dragon Crafters (scalecraft of 160).
  • Baltorris the Imperial Engineer has made a discovery beneath the Imperial Outpost for interested Tailors, Outfitters and Weavers.
  • The Ghost of Sammy Specialpants is again offering to teach crafters how to make his special brand of pants.  Seek him out near the ruins of his former house!
  • The Azulyte Transmutation Mastery quest now uses your skill level to determine when you can obtain it, rather than your Lairshaper school level.
  • The coin reward for the quest “Warrior's Quest: Collect a Fang from the Alpha Wolf” has been lowered to be in line with other quests on the island.
  • Steward Pratt McGrubben has taken over the duties of administering the Trials of the Gifted from the Imperial Herald.
  • V'Tieru and Vladtmordt will no longer allow you to take the Ancient Rite of Passage again if you are already an ancient.
  • The “Go Bag 5 Lava Golem Materia” will now be offered by the Trophy Hunters at level 75 instead of 65.
  • Quest “Acquire an Imbued Silver Claw” now refers to Silver Golem Fragments instead of Shards.
  • Williwaw's “No Entry” augmentation for the Wedding Quest now has a 5 minute timer.
  • Quest “Dragon: Recover the Carapace of Gritus Maximus” will now delete the carapace when you return to Zebeginia.
  • Quest “Smelting Mastery X: Craft 140 Mithril Bars” will no longer refer to Mining instead of Smelting.
  • Quest “Go Bag 5 Small Ice Beetle Compound Eyes” will no longer refer to Saplings.
  • Vladtmordt will now respond to you instead of Lysandia in the “Dragon Quest: Simulated Scale of the Prime” when asking you for a gold golem fragment.
  • The quest “Sslanis Marshall Quest: The Honored Dead Part 3” will now count Sslik Skeleton Ravagers.
  • Quest “Smelting Mastery V: Craft 70 Steel Bars” will now refer to smelting instead of mining.

World and Community:

  • The Dryads have been at it again! An extensive forest has been grown on the western coast of the Dalimond Peninsula, and a massive tree has been grown in mere weeks within sight of Bristugo. Many Istarian Druids are excited about the prospects this new tree holds for their future.
  • The New Rachival Council has contracted with the Vielo to construct a new travel gate in the community of Heather.
  • Hoody Wearns, an odd little Gnome near the community of Pajalsti on Genevia, has become rather chatty of late!
  • The undead have begun fortifying the road between Parsinia and Sslanis on Lesser Aradoth.
  • The Withered Aegis have constructed additional fortifications within the Staging Area south of Harro.
  • A forest has begun to grow in the Valley between Genevia and Istara's Loom on Genevia Island.
  • The Valley between Genevia and Istara's Loom is sticky with the Residue of Dim Essence.
  • Imperial Cartographers have catalogued and labelled numerous regions across Istaria and made their new maps available to all Gifted.
  • A new type of Azulyte, known as Dark Azulyte, has been discovered in Istaria.
  • Elden, a Rancher, has built a corral for the cows outside of New Trismus.
  • Pale Wisps have returned to the Dalimond Peninsula.
  • Ambassador Chauncy and Fredrica Jones have decided to take a "vacation"... we know not when they will return.
  • The Imperial Herald in New Trismus has been recalled to Tazoon for reassignment of duties.
  • The Imperial Building Commission has stopped issuing building permits for Fiendish Consignment Stores and Saris Adventure Centers.
  • Due to recent interruptions in her supply network, Nadia has been forced to raise her prices.
  • The deer have migrated out of the valley between Genevia and Istara's Loom on Genevia Island.
  • Basiliak the Gnome Tailor in Pajalsti has undergone a radical new procedure (the first sex change operation in Istarian history!) and is now male instead of female.
  • Beginner, Journeyman and Expert Smelters no longer provide a bonus to the Dragon Scalecrafting skill.

Monsters:

  • Monsters will reduce their radius of aggressiveness against players rated higher than they are.
  • Monsters have become unpredictable...They may attack you from farther than they used to, but there is also an increasing chance they will not attack as run away in fear.
  • Mhedon the Mithril Golem's visitations will not be as forseeable in the future.
  • Fewer Mithril Golems have been spotted in the canyons of Mithril's Anvil in recent weeks.
  • Angry, Ferocious, Skalkaar, and Spirit Isle Grulets have begun hoarding treasure and are again harvestable for hide and meat.
  • Wild Grulets are now harvestable for less hide and meat than Wild Gruoks.
  • Sand Beetles will no longer drop sand as treasure.
  • Beware!  Gritus Maximus and Gritus Gigantous have gone into a rage and will now attack players on sight.
  • Tsunami the Greater Water Golem will now spawn with more variability.
  • Water Golems near the Lakes of Crystal Tears are now known as Greater Water Golems.
  • Water Golems near Spider Isle southeast of Kion are now known as Lesser Water Golems.
  • Fallen Dragons will no longer use Leeching Strike as a ranged attack
  • Brown Spiders and Hatchlings will now do slash damage.
  • Tiny Grass Beetles will now do slash damage.
  • Radiant Wisps will no longer follow you around indefinitely.
  • Lord Urden's pockets are now full of treasure just begging to be emptied.
  • Valkor will no longer use the “Blood Doll” ability.
Items and Abilities:
  • When Chain Lightning transfers from one victim to another, the attack will be properly attributed to the originator of the Chain Lightning.
  • Spell technique “Concentrated” will no longer convert damage to energy.
  • Technique kits, such as dye kits, can no longer be applied to equipped items.
  • Added new formula and processed resources for Dragon Cargo Disks.  Speak with Nielenoss the Tinker near New Rachival for additional information about this great discovery!
  • Lowered the damage/healing bonus on the special techniques given as rewards on New Trismus.
  • Crawler Poison Sacs are now stackable.
  • The stat buff provided by the Emblem of the Gifted has been replaced with a passive ability called “Gifted”
  • Lasting Embers crystal is now attuned upon receipt.
  • Technique kits, such as dye kits, can no longer be applied to equipped items.
  • Heart Seeker I, III and V will now do maximum damage.
  • Critical Strike I, III and V will now do maximum damage.
  • Root III will now properly cap your fly height at 0.
  • Bloodthorn Bow's Ethereal Paroxysm will now apply to the targeted monster instead of the player.
  • Soul Shield IV will now longer overwrite Soul Shield V.
  • Corrected the minimum and maximum skill requirement for Glass Vials in the following potion formulas:
    • Journeyman Bolster Armor Potion
    • Journeyman Bolster Dexterity Potion
    • Journeyman Bolster Focus Potion
    • Journeyman Bolster Health Potion
    • Journeyman Bolster Power Potion
    • Journeyman Bolster Strength Potion
    • Journeyman Essence Reaping Potion
    • Journeyman Ginesh's Thickened Skin Potion
    • Journeyman Latro's Evasive Aura Potion
    • Journeyman Metal Reaping Potion
    • Journeyman Organic Reaping Potion
    • Journeyman Quint's Quickstep Potion
    • Journeyman Stone Reaping Potion
    • Journeyman Vestia's Soothing Remedy Potio
    • Journeyman Wood Reaping Potion
    • Expert Blight Protection Potion
    • Expert Bolster Armor Potion
    • Expert Bolster Dexterity Potion
    • Expert Bolster Focus Potion
    • Expert Bolster Health Potion
    • Expert Bolster Power Potion
    • Expert Bolster Strength Potion
    • Expert Essence Reaping Potion
    • Expert Ginesh's Thickened Skin Potion
    • Expert Latro's Evasive Aura Potion
    • Expert Metal Reaping Potion
    • Expert Organic Reaping Potion
    • Expert Quint's Quickstep Potion
    • Expert Stone Reaping Potion
    • Expert Vestia's Soothing Remedy Potion
    • Expert Wood Reaping Potion

Lairshaping:

  • Tiers 1 – 6 Lunus and Helian Essence Channelers, Smelters and Stoneworking Pedestals now provide a bonus to the Lairshaping skill.
  • Fixed the resource requirements for Tier 4 Primal Essence and Excoriation when constructing Tier 4 Lunus and Helian Gemworking chambers.
  • Lairshaping Mastery and Crystalshaping Mastery quests now use your skill level to determine when they can be obtained, rather than your Lairshaper school level.
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Community News July "in development" updateReturn to TopSubmit News!Visit Our Forums
Community News - 8:08 AM PDT. Posted By: Gwendelle
 
Here we are, once again. Another month, another design update. I believe this has become a trend, folks!

June was a good month for us. Lots of good things happened with Horizons and with Tulga. We've continued to see excellent growth and conversion of new players. And word of mouth is definitely getting out about us!

One of the biggest changes here during June was the addition of three new people to our staff; Zach, Michael and Nate. Two designers and an artist. And they're already making waves! We've got art assets from Nate that fix many errors, high poly counts, and occlusion models. And we've got new content from Zach and Michael in the form of quests, monsters and more. And we've got the addition of the folks from Gamersinfo.net helping us with our forums, our community site, QA testing, and marketing.

We're patching new content to blight in the form of Dragon cargo disks, several new quests for New Trismus, and the usual assortment of tweaks and fixes. In addition, we've got a host of new client changes... some of the more impressive ones include changes to the sound system to be more robust, cleaning up of the player preference system and graphics options, and the scaling of particle effects based on your skill. The player preference system is the record of your video, sound, game options, your keyboard shortcuts, and your hotkey bars all rolled into a set of files. These values were originally spread out throughout the file-system of the Horizons install, but its all been organized and cleaned up.

What does this mean? Well, if you are't really into the “techie” side of things, then its business as usual though you may notice fewer and some different graphic, audio and game options in-game. However, if you are into the techie-side, then all of the values you might want to tweak are located in your Horizons pref folder and can be tweaked to your heart's delight.

So, having covered the compulsories, let's discuss what we're actively working on right now. Our “big list” really hasn't changed some, but not significantly from the update a few months ago so I'll just be visiting the active projects in this update.
  • Island of New Trismus – Work continues on this with the Warrior, Mage and Cleric quests now fully in and ready. Work on the Scout quests and the story quest (A 4-part quest given out by Steward Pratt McGrubben) is fully underway. Two new quests were added by our new designers to test their skills and they have been a welcome addition to the flavor and content of the island.
  • Confectioner – Work continues on this monumental project with the placement of resource regions, the data entry of formulas and meals, and the development of quests that the Confectioner trainers will give out to players. In addition, we have nearly concluded a new contest for our players that let them submit numerous recipes and suggestions for meals. We're choosing winners for each Tier, and these winners will have their recipes entered into the game for everyone to enjoy!
  • Armor Revision – Armor values for crafted armor has been revised to be more in line with the crafting requirements. No longer will belts and bracers provide the same armor bonus as chestguards and leggings. Now, the armor values will be in balance with the amount of material required to craft the item. This is a change we've been discussing for a while, but fortunately one that we were able to spare a little time for.

  • Player-Written Quests – work on the documentation and FAQ continues. The Quest Editor has entered wider testing and continues to inch closer to full public release. The first set of player-made quests (created by LaughingOtter and made using the Quest Editor) have made it to the Live servers and we hope to get other sets of player-made quests into the game in July.
  • Lesser Aradoth – With our new designers getting more comfortable with the tools available to them and with the lore and details of Horizons, they will be tackling the island of Lesser Aradoth. Their goal is to fill the island with content, creating quests, improving the spawns, and providing an all-around improvement to the player experience to round out the Tier 1 gameplay experience.
  • Next Event – The event that has been underway for several months will finally come to a close with the next content patch. We'll be wrapping it up and we know you'll be sorry to see it end! But it will allow us to move on and begin a new event with a new story, relating (we hope) to Confectioner.
  • A New Peter S Beagle Quest – Yes, folks, we have begun work on this. Well, Peter is working on this and we are working with him to tie this one to the story of Horizons more. We can't say much about it at this point, but as we get further into the project we will try to release additional information.
That's about it for this month. As usual, we'll be fixing bugs wherever we can and as always there's other smaller projects we're working on (crystal review and perhaps the long-awaited Gold Burst) that weren't mentioned above. In addition, you might find a couple new NPCs in the game on Genevia Island, one of which talks about the much-vaunted “Bug Zapper” popularized in the comics at GUComics.com. And finally, be on the lookout for a new contest coming soon for Dragons to a town near you! Have a fantastic July and stay cool!

Amon Gwareth
and the Horizons Design Team
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Blight Notes Blight UpdateReturn to TopSubmit News!Visit Our Forums
Blight Notes - 8:07 AM PDT. Posted By: Gwendelle
 
The following client additions, changes and fixes were applied to Blight on Thursday, June 29, 2006:

New Features (Additions):

  • When the map window is opened, if you have a grounded cargo disk, there will be a marker on the map indicating its location.
  • You can now invite a character to join your group by right-clicking on their name in the People Window (from your friends list).

Fixes: 

  • Gathering from corpses will no longer cause them to play the death animation.
  • Corrected the problem of two music emitters playing music at the same time. The closest emitter will now take priority.
  • Corrected problems with music stopping and not switching to default music.
  • Ambient sounds no longer loop after teleport.
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